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9 boys are suspects - up to 30 can play
As the sun was setting yesterday, a group of Young Adventurers, along with their
two leaders,were stranded on a desert island. The group’s boat engine had failed
while passing Strange Island--a rocky, forested place. The boys paddled the boat
to the shore. Commander Dink Plotkins tried, but couldn’t fix the engine
and the Adventurers set up camp for the night.
As darkness fell, strange noises were heard over the island -
moans, shrieks, cries, and a booming sound. After climbing a nearby hill, two brave
Adventurers saw bright, swirling lights over the other side of the island, where
the booming noise was coming from.
One group went with Commander Plotkins to investigate
the other side of the island, while Assistant Commander Vinglesworth stayed
at the campsite with the others.
Suddenly, a large, shrieking shape appeared in the trees over
the campsite, causing panic in the camp.
On the other side of the island, Commander
Plotkins and his Adventurers found a cave that pulsed beams of colored light and
emitted loud booms. Tracks and claw marks led from the mouth of the cave to the
beach, disappearing at the water. Two brave Adventurers volunteered to explore the
cave.
Shortly after entering, they emerged, one so scared he could not
speak. The other Adventurer had found a glowing claw in the cave.
He was holding
it in one hand and his friend with the other.
Commander Plotkins and his Adventurers returned to the campsite
to find the others terrified and huddled in their tents. The Adventurer who
found the claw offered to stand guard as the shrieking figure
above circled throughout
the night.
In the morning, the campers found the guard asleep, and the flying
creature gone--along with their boat engine. Luckily, one of the boys had successfully
activated the boat’s emergency transponder, alerting rescuers.
Now, the Chief Investigator has arrived and is asking everyone’s help to figure out what happened.
Now you can customize this story
for your party !!
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